![]() ![]() "The Amazing Spider-Man 2" will open May 2, 2014. Emma Stone will also be back, as will Andrew Garfield, who donned the Spidey suit for this year's first installment. Joining DeHaan are Shailene Woodley, the "Secret Life of the American Teenager" actress who was in talks to play Mary Jane, and Jamie Foxx, who was circling the role of Electro. Last month, THR reported that Sam Claflin, Eddie Redmayne, Douglas Booth and Boyd Holbrook were among the actors testing to play the part of Peter Parker's friend and eventual enemy.ĭeHaan was also one of the names floating about initially, and it seems he's won over director Marc Webb, as he called him an "exciting and extraordinary young actor and he is a fantastic addition to our cast." Chronicle star Dane DeHaan will play Harry Osborn in The Amazing. Dane DeHaan Joins THE AMAZING SPIDER-MAN 2. Marvel's confirmed that actor Dane DeHaan, whom you may have seen on "In Treatment" as Jesse D'Amato or in this year's "Lawless" alongside Shia LaBeouf, has signed on to portray Harry Osborn. Marc Webb Announces Dane DeHaan Will Play Harry Osborn in THE AMAZING SPIDER-MAN 2. The cast for "The Amazing Spider-Man" sequel is swinging into clear view. ![]()
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Team names now their original names (e.g Shiroshika instead of White Deer, The Lagoon instead of Ragnah etc. Japanese OP with lyrics displayed and correctly timed Mix 'n' Match renamed to MixiMax as per Japanese anime/game Undubbed stadium names, item names, PalPack Communities, cutscenes Fully edited menus and graphics to revert dub changes (such as returning 'fighting spirit' back to 'keshin') Tactics now have their original Japanese names (Grand Luster instead of Grand Plan etc.) Keshin names are now their original Japanese names (Eichi no Ou Bunguou instead of The Stationer etc.) This means everywhere, such as Move Manuals, in matches, top menu summary (a first for a Chrono Stone undub!), etc. Hissatsu names are now their original Japanese names (Death Drop instead of Doom Dive Drive etc.) When activated, miximax transforms the player into a "hybrid" of themselves and their miximax partner, allowing them to utilise their partner's power.- Player names are now their original Japanese names, romanized. ![]() Completely new to Chrono Stone is "miximax", which allows two characters to transfer their auras between each other. "Amourfying" turns an avatars into wearable amour, which gives player full control of the avatar's offensive and defensive power. After they fix the timeline to the original state, Raimon Soccer Club is back, but El Dorado keeps sending assassin teams to destroy Raimon Soccer Club, and so the team go on a quest to assemble The Strongest Eleven in History and collect their aura to strengthen themselves in order to defeat El Dorado.Ĭhrono Stone offers several new gameplay aspects. Tenma is saved by Fei Rune and his companion Clark Wonderbot, who comes from 200 years in the future to help Tenma to protect soccer. ![]() An international organization hell-bent on erasing soccer called El Dorado has sent Alpha, an assassin from the future, as soccer has become a fearsome weapon in the future. When Matsukaze Tenma returns to Raimon, he finds out that all his teammates and friends are no longer members of the Raimon Soccer Club, as it does not exist anymore. 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When TradeStation draws a chart, it pulls all known data for the chart from the cache, and whatever it doesn’t have, it requests from the TradeStation servers. The Cache is a set of databases that TradeStation creates and maintains, typicially stored in your TradeStation program files directory. Where does TradeStation store all of that downloaded data? That’s where the Cache comes in. It can find yesterday’s data locally stored, and then ask TradeStation’s severs for the new data that you haven’t yet downloaded. This way, if you already have data from yesterday downloaded to your system, your computer doesn’t need to request yesterday’s data again. So TradeStation saves all the data it downloads, and then only requests new data from the server. You can imagine that’s quite a bit of data, and if every TradeStation user had to download the data for all charts every morning, that would take a lot of time and effort for their servers to provide it. What is a cache? You probably know that all of the market data gets downloaded to your system. But use it with care, and it should only be done by someone with plenty of confidence in using computers and in using and restoring TradeStation. It’s can be a bit complex to do this, but it’s rather simple once you try it. If you have been told to “try clearing the cache” in TradeStation, you may not know what that means. RESEARCH CLEARING YOUR TRADESTATION CACHE FROM MULTIPLE SOURCES BEFORE ATTEMPTING TO TAKE ANY STEPS IN CLEARING YOUR CACHE ONLY ATTEMPT THESE STEPS IF YOU ARE CONFIDENT WITH WORKING WITH COMPUTERS.īASE CAMP TRADING WILL NOT ASSIST YOU WITH RECOVERING FROM ANY ERRORS THAT OCCUR DUE TO ATTEMPTING ANY OF THESE PROCEDURES.ĭO NOT EVEN THINK ABOUT DOING ANY OF THESE STEPS UNLESS YOU HAVE A FULL BACKUP OF YOUR TRADESTATION FILES, INCLUDING INDICATORS, STRATEGIES, WORKSPACES, DESKTOPS, ETC. AND YOU KNOW HOW TO RECOVER YOUR TRADESTATION CONFIGURATION USING THEM ![]() ![]() ![]() Instantiating script 'JustCauseEject' in script domain 'ScriptDomain_BACE4CEC'. Instantiating script 'JC2' in script domain 'ScriptDomain_BACE4CEC'. Instantiating script 'IronmanV' in script domain 'ScriptDomain_BACE4CEC'. Found 1 script(s) in 'JustCauseEject.dll'. Loading scripts from 'G:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BACE4CEC'. Created script domain 'ScriptDomain_BACE4CEC'. Instantiating script 'NIBMods' in script domain 'ScriptDomain_7A3FE77E'. Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_7A3FE77E'. Instantiating script 'JC2' in script domain 'ScriptDomain_7A3FE77E'. Instantiating script 'IronmanV' in script domain 'ScriptDomain_7A3FE77E'. Loading scripts from 'G:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7A3FE77E'. Created script domain 'ScriptDomain_7A3FE77E'. Instantiating script 'NIBMods' in script domain 'ScriptDomain_96CE4E1F'. Started script 'NativeUI.BigMessageThread'. Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_96CE4E1F'. Instantiating script 'JC2' in script domain 'ScriptDomain_96CE4E1F'. Instantiating script 'IronmanV' in script domain 'ScriptDomain_96CE4E1F'. Loading scripts from 'G:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_96CE4E1F'. Created script domain 'ScriptDomain_96CE4E1F'. Help going on the vehicle works thruster dosent work and eject dosent work maybe its because the grapling hook mod has been updated Changed control for jumping to other cars Roll out of vehicle: tap exit vehicle key (F or Y on gamepad) Parachute thrusters: sprint key (shift or A on gamepad) Hold sprint (shift or A on gamepad) and press jump to jump to roof while on motorbike Jump to roof of other vehicle: Jump key (Space or X on gamepad) Jump onto roof of own vehicle: C, or RB B Simply put JustCauseEject.dll and JustCauseEject.ini in the scripts folder JulioNIB's Just Cause 2 Mod (needed to steal cars after jumping on their roof) ![]() Jumping onto the roof of another car or motorbike Vehicle can also be exploded with button or simply when stopped (configurable) Vehicle explodes on impact after ejecting out Rolling out the side door of a vehicle by tapping the exit vehicle key Ejecting out of a vehicle using a parachute Let me know what you think, and if encounter any bugs, or if things need to be tweaked. While I have experience programming, this is my first script, so it can be a little buggy. ![]() I had a lot of fun playing with it, but I thought it would great to have some other elements of JC2, such as ejecting out of a vehicle and watching explode fantastically. You've probably seen the Just Cause 2 grappling hook mod, and if you haven't, you should probably check it out. ![]() ![]() ![]() In August 2012, further development of Flight was cancelled by Microsoft.įeatures Deluxe Edition įlight Simulator X was released in two editions: Standard and Deluxe. On August 17, 2010, Microsoft announced Microsoft Flight, a new simulation game that boasted a further-improved graphics engine and enhanced simulation features. The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time. On January 22, 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off. The graphical quality of the simulator has greatly increased. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail.įollowing the Electronic Entertainment Expo ( E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider, and numerous flight simulator communities. Jetways and ground equipment are also included in the game.įlight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7, and with Windows 8 or Windows 10 via Steam. The geography matches the part of the world that the player is flying in. The game features an immersive air traffic control system and dynamic real-world condition weather. The player can fly anything from a small glider or a light experimental aircraft to jumbo jets. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It was officially released to the US market on October 17, 2006.
![]() ![]() It rarely feels like a good idea to stay in the same place for long in Call of Duty's frantic multiplayer, so I wasn't inspired to remodel walls with murder holes like I would in Rainbow Six Siege. You can melee individual planks to open limited sightlines to the other side, make a new door by shooting them to bits, or sprint straight through them to surprise whoever's on the other side.īarricades sounded like a neat idea when Activision showed it off in a press briefing last month, but I didn't get much tactical use out of them in my initial multiplayer matches. For one, every map now has wooden barricades pre-placed on certain doors, windows, and walls. Sledgehammer may be hesitating to make sweeping changes to Create A Class, but there are some interesting things going on with Vanguard's maps. It's a shame that also means Vanguard will probably be less weird than its predecessors. ![]() You can see how that would be a design constraint-how do you make an M1 Garand that feels good in 6v6 and in a battle royale? Considering how poorly that went for Cold War when its 30+ weapons entered Warzone all at once, it makes sense that Sledgehammer wouldn't want to rock the boat with guns or attachments that can't neatly slot into Warzone's meta. Sledgehammer has already committed to integrating all of Vanguard's guns, attachments, cosmetics, and operators into Warzone sometime after launch. I hope that changes in the final game, but I suspect there's a pretty good reason it won't-Call of Duty: Warzone. I certainly haven't found anything as malleable as Modern Warfare's FiNN LMG, an otherwise typical machine gun that could transform into a deadly hipfire-only mingun with a series of specialized attachments. Scrolling through the Vanguard attachments present in my build, I didn't spot many that go beyond incremental tweaks to recoil or magazine size (a complaint I also had with Cold War). Which is kind of a shame, because Gunsmith is at its best when it feels like an experimental gun factory. Existing Warzone players can slip into Vanguard like a worn glove with guns that behave more or less the same as what they're already shooting in Verdansk-the Thompson feels like your standard MP5, the PPSH shoots the same as the one that's already in Warzone, and the German STG is the flexible M4 analog. The standard multiplayer experience is so similar, actually, that Vanguard's WW2 setting disappears into the background.
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